Events & Programs
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2019 Emerging Tech Symposium: AR/VR- Immersive Realities [NEO-RLS]
June 6, 9:00 am - 4:00 pm
The 2019 Emerging Tech Symposium will focus on exposing library staff interested in emerging technologies to a broad array of possibilities. The day-long format of the Symposium will include two speakers and four breakout sessions as well as a poster session, and will conclude with a panel discussion. Breakout sessions will be scheduled so that every attendee may attend three different sessions.
Mastering the 3D Content Pipeline:
Curating, Implementing, and Assessing Impactful AR/VR Experiences
Libraries at all levels are beginning to curate large amounts of 3D content that can positively impact teaching and learning when deployed in AR/VR environments. But, while headset hardware is becoming more affordable, it can be difficult to develop customized software that leverages this content effectively. This talk will explore a variety of content creation tools, content repositories, and output mechanisms (like 3D printing) relevant to AR/VR implementation strategy. Multiple on-the-ground case studies will be discussed, and participants will come away with information that can be used to create successful immersive visualization facilities within their own organizations.
Learning Objectives:Explore a variety of tools for creationDiscuss many case studiesYou will leave with ideas for immersive visualization in your library
Matt Cook is Head of Emerging Technologies for University of Oklahoma Libraries. In his role as educational technologist, he has co-founded multiple University makerspaces and earned Campus Technology “Innovator” and “Education Futurist” awards and has been named a Library Journal “Mover & Shaker.” Matt has developed and deployed beacon-based indoor navigation applications, interactive mindfulness technology, and a custom designed virtual reality workstation, all of which have been adopted by multiple educational institutions. Matt has published and presented widely on the topic of virtual reality, including papers on the impact immersive visualization tools have on library browsing, learning, and classroom implementation strategies.
You will have the opportunity to attend three breakout sessions.
Accessing Virtual Reality in the Library
Virtual reality (VR) is an emerging technology with the potential to enhance many professions and disciplines, but it presents challenges in creating scaled access, designing useful learning spaces, and providing support to students and instructors. This session will look at ways of providing access to virtual reality in library spaces, and integrating VR tools into lending workflows. We will discuss tools from various price points to address differing budgets. Pete Schreiner from NCSU Libraries will share practical insights from two years of experimenting with VR services, opening VR learning spaces, and lending VR equipment.
Learning Objectives:Learn ways to provide virtual reality in your library spaceLearn about VR tools and lending workflowsHear about lessons learned along the way
Pete Schreiner is the Research Librarian for Design at North Carolina State University Libraries in Raleigh, NC. As a 2016 NCSU Libraries Fellow, he spent two years leading the Libraries’ immersive technologies initiative by supporting VR technologies in library learning spaces and lending services. Prior to NCSU, he worked in Special Collections & Archives at Lewis & Clark College in Portland, OR. Before librarianship Pete ran a carpentry business, worked in media and design, and was a touring musician. He earned his MLS from Emporia State University and BFA from Indiana University.
Emerging Tech Lab and Vendor Displays
Here is your opportunity to test out VR in NEO-RLS’s Emerging Tech Lab and see what other vendors have to offer.
Facilitators: Holly Klingler, Research and Innovation Coordinator, XRlibraries, and other vendors TBA
Augmented Reality: Programming That’s Captivating
Since the release of Pokémon Go Augmented Reality is more recognizable with library customers of all ages. How can libraries use augmented reality outside of Pokémon programs? Programmers at the Tuscarawas County Public Library System have been creating innovative and engaging programs for younger library customers (that can be done with adults too) using augmented reality. This program will explore different apps used to make programs come alive. Everything from making artwork to instructing customers in how to create their own AR to recreating Mr. Lemoncello’s Library (adapted from the children’s book Escape from Mr. Lemoncello’s Library by New York Times Bestselling Author Chris Grabenstein). The success of these programs helped initiate a system wide augmented reality scavenger hunt, for all ages, during summer reading 2016.
Learning Objectives:Able to identify different types of Augmented reality apps Ability to adapt and use different AR in programmingHands on AR practicePresenters:
Jessica Conley is the Bolivar Branch Supervisor of the Tuscarawas County Public Library System. She has been working in the stacks for over 8 years and loves working with the public. When at work you can find her anywhere from adult crafting classes to storytimes at the local schools. She loves coffee, children’s literature, cozy mysteries and exploring new technology.
Virginia Wright is a 20 year veteran of the Tuscarawas County Library System. She currently holds the library’s Emerging Technology Associate position, where she helps train the staff and public on different trending technology topics. She is an advocate of continual learning throughout your life time and is avid user of the library’s digital services apps, she especially loves Hoopla.
One additional breakout sessions to be announced
XR (Augmented, Virtual and Mixer Reality) programming in libraries: Integrating immersive media into library collections
XR Immersive media; virtual, augmented and mixed reality media is being introduced into libraries. Each offers patrons experiences with different technology standards, resources and staffing requirements. We discuss implementations in California, Washington and Nevada libraries. Setup, installation, staff training and XR media collection development will be reviewed. Best practices will be shared and a roadmap for libraries to use in integrating XR into library collections. A review of emerging XR wireless hardware and software applications in immersive design and experience.
Learning Objectives: Hear about implementation of VR in various librariesBest Practices will be sharedReceive a roadmap to use in integrating XR into your collectionReview of XR wireless hardware and software Presenter:
John MacLeod has worked for the last 25 years making technology available and accessible to the community through his non-profit New Media Learning. His startup tech background with Autodesk helped him understand the power these tools have for people to create the future.
He started XRLibraries in 2016 to begin installing virtual and augmented reality programming in libraries. He coordinates the California Virtual Reality Experience Grant for State Librarian Greg Lucas. 200 VR systems have been installed in underserved libraries, making this the largest VR installation in public library networks.
He continues to build a national network of libraries to share best practices in the use of XR technologies. Libraries are now beginning to create and archive XR content documenting the unique character and voice of their communities.
The concluding panel discussion will provide time for additional questions and answers.
Event Time:9:00 AM – 4:00 PM EasternLocation:Hilton Garden Inn
8971 Wilcox Dr
Twinsburg, OH 44087
click here for Google Maps
click here for MapquestContact Person:Holly Klingler
(phone: 3306550531)Details:Who Should Attend: Anyone interested in Emerging Technologies
Competency: Emerging Technology
Pricing and registration coming soon
Click HERE for more information and to register.